Documentation Index
Fetch the complete documentation index at: https://www.renderjuice.com/docs/llms.txt
Use this file to discover all available pages before exploring further.
Summary & Compatibility of Supported Features
To best support creatives, all Renderjuice plans support the vast majority of features marked with a ✅. Those that are not available on all plans will be explicitly noted below.| Symbol | Support Status |
|---|---|
| ✅ | Fully Supported |
| 🔫 | Actively Being Worked On |
| 🚧 | Planned |
| ❌ | No Immediate Plans to Support |
This table is comprehensive, but may not be exhaustive. Features that are actually supported may not be listed and vice versa.
| Blender Feature | Description | Notes | Support |
|---|---|---|---|
| Composite Nodes | Compositing nodes with extra file outputs | ✅ | |
| Geometry Nodes | Geometry nodes and procedural methods | ✅ | |
| Simulation Nodes | Physics simulation nodes (e.g. Simulation Zones in and with other Geometry Nodes) | ✅ | |
| Rigid Body Simulations | Simulating solid object dynamics with realistic motion and collision | ✅ | |
| Cryptomatte Nodes | Cryptomatte nodes useful for masking and other compositing tasks on individual assets | ✅ | |
| Hair Nodes | Procedural Hair via manipulation of curves with Geometry Nodes, released in Blender 3.5 | ✅ | |
| Stereoscopy | Stereoscopic rendering | ✅ | |
| Alembic Imports and Links | Importing and linking .abc files into your scene | ✅ | |
| Extensions and Addons | Blender extensions and addons | ✅ | |
| Cycles Engine | Blender’s photorealistic rendering engine | ✅ | |
| EEVEE Engine | Blender’s physically based realtime rendering engine | ✅ | |
| EEVEE Next | Blender next-gen physically based realtime rendering engine released in Blender 4.2 | 🔫 | |
| ACES Color Management | The popular Academy Color Encoding System for color grading, supported along with other color management presets | Studio Plan | 🔫 |
| Custom Color Management | Other custom color management configs that you have set up will work with Renderjuice and can be set up in your settings. | Studio Plan | 🔫 |
| OptiX GPU Rendering | NVIDIA’s Ray Tracing framework utilized by Blender | ✅ | |
| CUDA GPU Rendering | NVIDIA’s CUDA framework utilized by Blender | ✅ | |
| Blender Add-On and Extensions | Addons that you may have gotten from BlenderMarket or via Blender Extensions e.g., FLIP Fluids, Botaniq, etc. | 🔫 | |
| Metal GPU Rendering | Apple’s Metal framework utilized by Blender | ❌ | |
| MantaFlow Fluid Simulations | Blender’s built-in fluid simulator. The default for fluid simulations | ✅ | |
| Multilayer EXR and Broad OpenEXR Support | Outputs in .exr with multiple channels, fully supported. | ✅ | |
| TIFF Support | Outputs in .tiff format, fully supported. | ✅ | |
| PNG Support | Outputs in .png format, fully supported. | ✅ | |
| JPEG Support | Outputs in .jpg format, fully supported. | ✅ | |
| Video Outputs (MP4) | Generate MP4 videos from PNG/JPEG frame outputs. | Optional additional output; frames remain available for re-renders. | ✅ |
| Select Individual Scenes from multi-scene files | Selecting scenes from multiple in a single file. | ✅ | |
| Open Image Denoiser | Intel’s Open Image Denoiser, sometimes referred to as OIDN | ✅ | |
| Custom Python Scripts | Running custom Python scripts to extend Renderjuice’s functionality. | 🚧 | |
| VSE (Video Sequence Editor) | Using the Video Sequence Editor to render video sequences. | 🚧 | |
| Grease Pencil | Using Grease Pencil to render 2D animations. | ✅ |

